Making of Pup Up!











How can exponential scale increases drive progression and create satisfying chaotic interactions generating animations and dynamic environmental responses?
Pup Up! invites you to explore the world as a mischievous puppy who can interact with (pretty much) everything around them. By causing playful chaos and making a mess, you grow in size, unlocking new areas and new ways to mess around. The more you interact the faster you grow, the faster you grow the more dangerous you become to your unsuspecting neighborhood.
Read the full creative journal here
Read the full creative journal here

While many chaotic sandbox games lean heavily on 3D physics, Pup Up! focuses on a core scaling mechanic driving progression and vibrant, animations and VFX from a 2.5D perspective. Every interaction should feel satisfying and responsive, with dynamic environmental reactions that visually and audibly reinforce your growing impact.










Illustrations were made using Procreate and Photoshop, creative journal was designed with Adobe InDesign, prototype was programmed in Unity (C#)
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Whether it’s your brand, your website, or your next big idea.

Hi
Let's work together
Whether it’s your brand, your website, or your next big idea.

Hi
Let's work together
Whether it’s your brand, your website, or your next big idea.
Making of Pup Up!











How can exponential scale increases drive progression and create satisfying chaotic interactions generating animations and dynamic environmental responses?
Pup Up! invites you to explore the world as a mischievous puppy who can interact with (pretty much) everything around them. By causing playful chaos and making a mess, you grow in size, unlocking new areas and new ways to mess around. The more you interact the faster you grow, the faster you grow the more dangerous you become to your unsuspecting neighborhood.
Read the full creative journal here
Read the full creative journal here

While many chaotic sandbox games lean heavily on 3D physics, Pup Up! focuses on a core scaling mechanic driving progression and vibrant, animations and VFX from a 2.5D perspective. Every interaction should feel satisfying and responsive, with dynamic environmental reactions that visually and audibly reinforce your growing impact.










Illustrations were made using Procreate and Photoshop, creative journal was designed with Adobe InDesign, prototype was programmed in Unity (C#)
More Projects

Hi
Let's work together
Whether it’s your brand, your website, or your next big idea.

Hi
Let's work together
Whether it’s your brand, your website, or your next big idea.

Hi
Let's work together
Whether it’s your brand, your website, or your next big idea.
Making of Pup Up!











How can exponential scale increases drive progression and create satisfying chaotic interactions generating animations and dynamic environmental responses?
Pup Up! invites you to explore the world as a mischievous puppy who can interact with (pretty much) everything around them. By causing playful chaos and making a mess, you grow in size, unlocking new areas and new ways to mess around. The more you interact the faster you grow, the faster you grow the more dangerous you become to your unsuspecting neighborhood.
Read the full creative journal here
Read the full creative journal here

While many chaotic sandbox games lean heavily on 3D physics, Pup Up! focuses on a core scaling mechanic driving progression and vibrant, animations and VFX from a 2.5D perspective. Every interaction should feel satisfying and responsive, with dynamic environmental reactions that visually and audibly reinforce your growing impact.










Illustrations were made using Procreate and Photoshop, creative journal was designed with Adobe InDesign, prototype was programmed in Unity (C#)
More Projects

Hi
Let's work together
Whether it’s your brand, your website, or your next big idea.

Hi
Let's work together
Whether it’s your brand, your website, or your next big idea.

Hi
Let's work together
Whether it’s your brand, your website, or your next big idea.



